There are two things you’ll notice when firing up Beast Boxing Turbo for the first time. One, the game plays like a modern-day Super Punch Out. You take your skinny, scrappy underdog fighter through ranks of bigger, meaner opponents in a first person, side to side battle that forces you to stick and move timing your punches like a pugilistic surgeon to extract maximum damage. Where the original “Mike Tyson’s Punch Out” relied on timing hits around gimmicky flourishes, Beast Boxing Turbo downplays the exaggerated Don Flamingo uppercuts and King Hippo pants dropping for more subtle attacks that slightly overreach and offer small windows of opportunity to attack.
The second thing you’ll notice is the amazing artwork. Not only are the characters beautifully drawn, but the monsters are unique and hint at a much broader world that I wish could be explored much more. Beast Boxing Turbo may look pretty, but behind that amazing artwork lies a tough, unforgiving game that ramps up the difficulty fast and brutally punishes mistakes. The RPG elements are neat, and as you win (or lose ) matches, you’ll make coins you can spend on training stats or buying stat-boosting gear. It’s not a deep feature, but what it lacks in depth it makes up for in importance. Later on in the game, equipping your character with the right bonuses in the right stats becomes incredibly important. There’s nothing more frustrating than losing power and not being fast enough to dodge and recover. Gearing up to take advantage of your opponent’s weaknesses and a strong grasp of the game’s fighting strategy is the only thing that will carry you into the later parts of the game.
Altogether, Beast Boxing Turbo is a hidden gem that blends nostalgic gameplay in a unique and interesting setting with an increased difficulty level that modern indie games seem to be reveling in. If all you want to do after a hard day of work is come home and punch some things in their god damn faces, you can’t go wrong with Beast Boxing Turbo.